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The same will have to be done for the level titled "Level_BattleRoyale", so open that file and select the "Build" option in the toolbar and save when finished. You will need to apply the lighting when done (if this popup shows up). Then go to the toolbar at the top and select the "Build" option. If you're not on the Level titled "Level_MainMenu", then navigate to the "Content" folder below, then open the "Maps" folder and select that level. Once the editor has finished loading, you're going to see menu pop up with an error talking about how the builddata file for the main menu level can't be found. Step 6: Fixing errors related to BuildData files The project should open up in Unreal Engine. Once the solution has finished building, return to the project folder, and double click the uproject file. Then, right click the project, not the whole solution, called "FortniteClone" under the "Games" folder under the solution on the right side of Visual Studio, and select "Build". Make sure your solution configuration is set to "Development Editor" and that your solution platform is set to "Win64" in the dropdown menus at the top of Visual Studio. Once the Visual Studio files have finished generating, you will notice an sln file in the project folder called "FortniteClone.sln". Step 3: Generate the Visual Studio project filesįor this step, navigate to the Fortnite Clone project folder, and right click the uproject file labelled "FortniteClone", and select the option "Generate Visual Studio project files". Once you have those files, open the Fortnite Clone project in File Explorer and navigate to the folders Plugins -> GameLiftServerSDK -> ThirdParty -> GameLiftServerSDK -> Win64, and copy and paste the files there. Instructions on getting the dll and lib files for the server sdk can be found here.
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Note that to build server files, you will need the source version of Unreal Engine. However, you only need these files if you plan on deploying this project to a gamelift server, either remotely or locally, since you will need to build server files. This project also used the amazon gamelift server sdk.
![fortnite clone in ue4 fortnite clone in ue4](https://i.ytimg.com/vi/cruxc1LUSdM/maxresdefault.jpg)
Open this folder, and copy and paste the dll and lib files downloaded from earlier into this folder. Open this folder, and a create another new folder. Open this folder, and create a new folder here. Now go to the Fortnite Clone project in File Explorer, and navigate to the folders Plugins -> GameLiftClientSDK, and create a new folder here.
#FORTNITE CLONE IN UE4 DOWNLOAD#
You can either download the whole sdk or preferably download just the dll and lib from the ThirdParty folder found here. This project relied on the amazon gamelift client sdk, which can be found here.
#FORTNITE CLONE IN UE4 ZIP#
Simply clone or download the project from here, and make sure everything is extracted (no zip files!) Step 2: Download the necessary dll and lib files
#FORTNITE CLONE IN UE4 HOW TO#
How to build and run Fortnite Clone Note that we developed this game in Windows 10 using Visual Studio 2017, so these two will be required. The remake was recreated using Unreal Engine 4 and Amazon Gamelift. We also documented the process and posted this documentary to our youtube channel. Relatively new to game development, my friends and I wanted to challenge ourselves by recreating the popular triple A game, Fortnite, in a limited time frame while having fun doing so. Fortnite Clone UE4 What is Fortnite Clone